The Iconic Puzzle Game Wouldn't Win at The Game Awards — A New Category Might Solve This

Each time a major honors show approaches, you'll find an outcry for introducing additional classifications to recognize underappreciated efforts and fill the spirits of enthusiasts who have specialized interests.

My colleague made the case advocating for terror-themed awards. It would be amazing. So would board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument supporting my request is the most urgent and important of all. Here's the proposal: It's essential to create a classification for brain-teasing titles.

Organizing Gaming Categories

Organizing artistic expressions is not a science; opinions vary greatly, and typically generate discussions resulting in unclear classifications. There’s a reason movie academies don’t do it. But it is an unavoidable compromise in the world of interactive entertainment, showing incredible range they hardly constitute one unified medium.

For the full spectrum of gaming accomplishments to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards presently include genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these award types actually cover a lot of ground, making space possible for numerous titles.

This doesn't apply to puzzle games. No appropriate category exists for their placement. Consider three of recent excellent titles, showing diverse approaches: structural challenges in a particular game, intense tile-matching in a different title, thought-provoking social scenarios in another game. Where could they possibly go among existing types? Simply put, no category fits.

Acknowledgment Issues

Many instances occur outstanding logic titles launched regularly lacking appropriate categories at major award shows, except when they manage to fit classification types such as Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.

  • An iconic brain-teaser received no recognition for anything that year
  • A different innovative game received no nominations that year
  • Popular arranging title got ignored that year
  • Limited numbers of brain-teasers barely qualified for niche award types

Value of Brain-Teasers

These are often modest productions, yet the craft of the puzzle game carries substantial weight. Well-known matching games rank among most popular titles in the world continuing this trend for many years.

The iconic tile-matching title competes with popular creative games claiming status as most purchased experience; it additionally competes for top gaming experience. Puzzle games are foundational to the art of video games, and they are in conversation with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. One could readily select five nominees with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

And to reiterate, these represent titles without proper classification at major gaming awards. Brain-teaser creators function at the hard edge of video game design, creating some of essential manifestations of the video game form. Just like film action specialists, they warrant appreciation. Don't make them wait 35 years.

Mark Avery
Mark Avery

Lucas van der Meer is a musician, writer, and digital artist exploring the boundaries of sound and technology.